spike 2

The Spike

The purpose of the spike is to win the rally by either grounding the ball in the opposition's court or causing the opposition to be unable to return the ball. 

Key Points

  1. Batman - Arms start from a position behind the back as if they represent batman's cape.

  2. Superman - Arms are swung forward to generate momentum to leave the floor and finish in a position resembling superman in flight, with height also generated through the legs.

  3. Robin Hood - Pull the hitting arm back like pulling back an arrow and opening up through the shoulders.

  4. Smash - Contact the ball with a high hand during fast arm swing, hitting the ball down. Follow through to your target.

 

The Spike